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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: 2D game sprite sheet, one horizontal row of exactly 4 evenly spaced animation frames of the SAME character, drawn in strict side view facing RIGHT: a young Chinese wuxia hero (early twenties, lean athletic build) wearing a long pale grey-blue robe with wide sleeves, a dark blue cloth sash tied at the waist, black cloth shoes, black hair in a topknot, bare hands, unarmed. Action: a two-handed palm push strike (no weapon, no sword): frame 1 standing stance with both open palms drawn back at the waist, frame 2 stepping the front foot in while the palms start moving forward, frame 3 both flat open palms thrust fully forward together at chest height with the front knee bent, frame 4 recovering the palms back to the waist. Both feet stay on the ground in every frame. Do NOT draw a ground shadow and do NOT draw palm energy effects, speed lines, impact bursts or dust. Every frame shows the identical character with identical body proportions and identical pixel height, and both soles stay on one shared invisible ground line along the bottom of the row; the figures together fill the full image height with the top of the head close to the top edge and the soles of the shoes touching the bottom edge. Flat cel-shaded colors, bold dark outline, clean 2D game sprite art, no motion blur. Perfectly flat solid pure magenta (#FF00FF) background. No text, no letters, no numbers, no watermark, no frame borders, no grid lines.
Creator
user_16c7773a
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