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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: 2D game sprite sheet, one horizontal row of exactly 4 evenly spaced animation frames of the SAME character, drawn in strict side view facing RIGHT: a young Chinese wuxia hero (early twenties, lean athletic build) wearing a long pale grey-blue robe with wide sleeves, a dark blue cloth sash tied at the waist, black cloth shoes, black hair in a topknot, bare hands, unarmed. Action: knocked out and falling to the ground on his back: frame 1 still standing but limp with the head down and knees buckling, frame 2 falling backward with the legs collapsing and arms trailing, frame 3 hitting the ground on the back with the knees bent up, frame 4 lying flat and still on his back on the ground with the arms out. Frame 1 and 2 keep the soles on the bottom ground line; frames 3 and 4 lie on that same ground line, drawn low and horizontal, the body never floating above it. Do NOT draw a ground shadow and do NOT draw blood, stars, impact bursts, speed lines or dust. Every frame shows the identical character with identical body proportions and identical pixel height, and the ground-contact part stays on one shared invisible ground line along the bottom of the row; the figures together fill the full image height with the ground-contact part touching the bottom edge. Flat cel-shaded colors, bold dark outline, clean 2D game sprite art, no motion blur. Perfectly flat solid pure magenta (#FF00FF) background. No text, no letters, no numbers, no watermark, no frame borders, no grid lines.
Creator
user_16c7773a
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