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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Sept 2026
Generated from: 2D game sprite sheet, one horizontal row of exactly 4 evenly spaced animation frames of the SAME character, drawn in strict side view facing RIGHT: a young Chinese wuxia hero (early twenties, lean athletic build) wearing a long pale grey-blue robe with wide sleeves, a dark blue cloth sash tied at the waist, black cloth shoes, black hair in a topknot, bare hands, unarmed. Action: taking a hit and staggering - a hurt reaction: frame 1 standing upright but flinching with the head snapped back and shoulders raised, frame 2 staggering backward with the torso bent back and one arm thrown up, frame 3 stumbling a step back with both arms loose and the robe swinging, frame 4 straightening up while still off balance. Both feet stay on the ground in every frame. Do NOT draw a ground shadow and do NOT draw blood, stars, impact bursts, speed lines or dust. Every frame shows the identical character with identical body proportions and identical pixel height, and both soles stay on one shared invisible ground line along the bottom of the row; the figures together fill the full image height with the top of the head close to the top edge and the soles of the shoes touching the bottom edge. Flat cel-shaded colors, bold dark outline, clean 2D game sprite art, no motion blur. Perfectly flat solid pure magenta (#FF00FF) background. No text, no letters, no numbers, no watermark, no frame borders, no grid lines.
Creator
user_16c7773a
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