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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Jul 2026
Generated from: A single unified pixel art sprite sheet with exactly 8 rows and 10 columns of frames. Total 80 equal-sized frames on a clean solid green background (#00FF00). NO text, NO numbers, NO grid lines, NO shadows, NO scenery. Character in every frame: a short elderly dwarf wizard with light skin, bright blue eyes, long white beard and white hair flowing from under a pointed royal blue wizard hat with a wide golden brim and a glowing blue gem at the tip. He wears elegant royal blue robes with golden trim details, brown leather boots, and brown gloves. He holds a wooden staff topped with an emissive glowing violet crystal in his right hand. The staff is taller than the wizard. Proportions are stout dwarf-like: wider body, short legs. Animation: top-down RPG walk cycle. 8 rows, one per direction: Row 1 - walking DOWN (south) Row 2 - walking DOWN-LEFT (southwest) Row 3 - walking LEFT (west) Row 4 - walking UP-LEFT (northwest) Row 5 - walking UP (north) Row 6 - walking UP-RIGHT (northeast) Row 7 - walking RIGHT (east) Row 8 - walking DOWN-RIGHT (southeast) Each row has exactly 10 frames of smooth coherent walking animation in that direction. The staff, robe, beard, and hat all swing naturally with the walk motion. Blue eyes are visible on front-facing, front-diagonal, and side views when geometrically visible. Clean sharp pixel art, no blur, no antialiasing, no semi-transparent edge pixels. Every frame has the identical canvas size. Character is centered in each frame cell with feet aligned at the same baseline. No body parts cropped. Internal padding between frames. Style matches a pre-rendered medieval fantasy RPG aesthetic, compatible with an isometric 2.5D medieval city map. Rich colors, digital painting pixel art hybrid look.
Creator
Guilherme Henrique Ferreira Bruno
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