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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: <!DOCTYPE html> <html lang="pt-BR"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Duelo Medieval</title> <style> body { margin: 0; background: #171827; color: white; font-family: system-ui, sans-serif; text-align: center; } h1 { margin: 12px 0 4px; } p { margin: 5px 10px 12px; } canvas { display: block; margin: 0 auto; max-width: 100%; background: #a9d9e8; border: 4px solid #6a4935; image-rendering: pixelated; } </style> </head> <body> <h1>⚔️ Duelo Medieval</h1> <p> Jogador 1: A/D mover · W pular · E atacar · Q dash · 1 espada / 2 lança <br> Jogador 2: ←/→ mover · ↑ pular · Espaço atacar · Enter dash · 8 espada / 9 lança </p> <canvas id="game" width="900" height="500"></canvas> Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
isaac zukeran alexandre
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