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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: 4人協力型の3D物理アクションゲーム。プレイヤーはコミカルなラグドールキャラクターで、走る・ジャンプする・掴む・押す・引くなどの物理アクションが可能。ステージは障害物アスレチックコースで、ギミックとして「回転する棒」「揺れる足場」「押すと動く大きなブロック」「2人以上が同時に乗ると開く扉」を配置。プレイヤー同士が協力しないと進めない構造にする。ゴール到達でクリア。キャラクターの動きは物理演算で少し不安定にして、ワチャワチャした協力プレイが楽しめるようにする。オンラインマルチプレイを有効にして、複数人で同じステージを共有。全体的に明るくコミカルな雰囲気。. The player in the middle of a big fight. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
コタ忍TV.
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