Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: Create a narrative mystery/horror game called **Historia Terror Escape**. In 2002, Flint, a young fox working for the delivery company Compralink in the coastal city of Muschel, accidentally gets involved with criminals, flees with his incompetent boss Boris Belov, a 650kg polar bear, and accidentally activates an ancient Titanean underground train. It takes them to Mossablossla, a gigantic Antarctic industrial facility built around 1910 and still operating autonomously. Its AI, EMO Infinidad, is meticulous, polite and terrifying because it simply follows old protocols. Humans are classified as an enemy species and killed, but Flint and Boris survive because they are animals; EMO instead misclassifies them as an animatronic and a giant plush toy. A secret elite cult has worshipped EMO for decades, sending human sacrifices into Mossablossla, interpreting its automated killings as divine judgment. Inspired by Eyes Wide Shut, reveal this world gradually through a rabbit hole of clues, documents and strange people. Flint eventually escapes with Titanean technology and creates Compramanía, whose impossible logistical efficiency attracts the cult's attention. Keep the world realistic, mysterious, causal, industrial, unsettling and darkly funny. No magic, prophecy, or alternate history.. The player in the middle of a big fight. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
277 722
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.