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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: A wide open outdoor place for a scene from a small video game about: Build a complete 3D web game in Three.js (multi-file: index.html, style.css, js/main.js, js/generator.js, js/controls.js, js/monster.js) called HouseGame located in G:\HouseGame. Core Requirements: 1. First-Person Exploration: WASD movement, mouse look via PointerLockControls, and smooth raycast wall collision. 2. Procedural Multi-Story House: Generates a random maze per floor. Features interactive swinging doors (E), green stairs (to go down a floor), and red trapdoors (that drop you down). 3. Difficulty & Floors: A main menu difficulty slider scales maze size and starting floor count (spawn on the highest floor, escape to Floor 0). Floor 0 contains an exit door leading to a sunny green field. 4. Props & Survival: Breakable vases on the floor that make a noise distracting the monster, and wardrobes you can hide inside (E) to make the monster wander randomly. 5. Monster & QTE: A creepy chasing monster. On touch, it triggers a 2.5-second QTE key-mashing event (W/A/S/D/E). Succeeding knocks it down for 5 seconds; failing costs 1 of 3 hearts. 6. Bug-Free Initialization: Ensure generateFloor() and player spawn positions are properly synchronized on start so coordinates never default to 0,0,0 and collidables populate immediately.", seen the way the game camera sees it. Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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user_8e70f2e6
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