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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: A wide open outdoor place for a scene from a small video game about: 2D platformer u Super Mario stilu, ukupno 150 nivoa podeljnih u 5 zona po 30: 1–30 Šuma (običan stil, jednostavno), 31–60 Reka (nivoi sa kliznom površinom koja se spušta dole, neki nivoi imaju prekope/preskake, neki nemaju), 61–90 Pustinja (u nekim nivooma kamila koja može da izdrži 1 minut u pustinji bez vode; ako igrač ne stigne do oaze na vreme, kamila umre; dok stojiš pored kamile, vreme ide duplo duže – tj. koristiš je kao pauzu), 91–120 Vulkan (eksplozije vulkana, lav koji šprica i lav koji se spušta, mnogo más lavina preko kojih se mora preskočiti), 121–150 Zima (zaleđeni deo gde se lako sklizi, površine koje se spuštaju – ponekad sa ledom, ponekad bez). Drawn as finished full-colour game concept art in a clean, neutral style: clear shapes, readable silhouettes, soft even lighting, a balanced palette. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Aleksandar Sraj
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