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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: A single full-body voxel character on a plain flat background, standing straight with feet apart, both arms visible. A compact scavenger in a bright ochre hooded coat that ends at the knee, a teal cord belt with three small pouches, dark grey boots, bare forearms, and a small brass lantern hanging from the left side of the pack. The lantern glows warm and swings slightly, and it is the one feature you recognise at a glance. Blocky simplified hands and head, no facial detail beyond two dark eye slots. Colours: bright ochre, teal, brass. Strong readable silhouette, full body, centred. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ROYAL RAZA
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