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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the same scene and layout as the source image: a dark low-poly cave interior with a flat stone walkway over still black water, long pointed stalactites, and a glowing pale-gold crystal cluster on a rock platform. Keep the same camera angle, framing, palette and flat-shaded in-game look. Change only the player character so he reads as a believable young man rather than a blocky toy, while keeping PS2-era low-poly aesthetics: roughly six or seven heads tall instead of a stubby block, a softly tapered head with a suggestion of cheekbone and jaw, a visible neck, rounded shoulders, a slightly narrower waist and hips, upper and lower arms with a subtle elbow bend, and legs with visible knee and thigh volume that taper to simple shoes. Hands stay simple low-poly mitts. Dark brown hair as a few faceted clumps with bangs, large simple eyes and a small nose and mouth line, calm neutral expression. Coral-red jacket and dark trousers unchanged, flat untextured materials, hard faceted shading, gentle warm rim light from the crystal. Keep him small in frame in the same pose and same spot. Original character, no text, no UI, no logos.
Creator
Melih Sevimler
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