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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: Keep exactly the same player character from the source image — the young wanderer with a light beanie, brown shoulder-length hair, green hoodie over a light shirt, tan backpack, light blue rolled jeans and brown boots — in the same relaxed standing pose, full body, same plain light-grey background and same size and framing. Change only the rendering so she is much less 3D: switch to a flat hand-drawn 2D look with clean crisp outlines, simple flat colour fills and only minimal soft cel shading. Remove the glossy 3D volume, the soft airbrushed cheeks, the fabric folds and all fine texture detail. Make her match the flat, cozy, outlined style of her companion character so the two read as the same game: simple readable shapes, clear silhouette, few flat materials, restrained cozy palette of warm greens, sand tan and soft blue. It must promise what a small first version of this game, made in a game engine in a few days, can look like: an original small-indie-game look, never photoreal, never AAA key art, never cinematic. Everything original — do not resemble any existing game, film or brand character. No text, UI, HUD or logos.
Creator
Sonia Rovira Brasil
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