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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Full-body enemy concept for a small game, plain flat background, same dark cel-shaded look as the source: bold black ink outlines, flat two-tone shading with hard-edged shadows, no gradients, few flat materials. Keep it clearly human once: torn plaid shirt, ripped jeans, boots now bursting apart. Make it a deformed, monstrous thing instead of a plain zombie — hunched and top-heavy, spine bent forward, one arm swollen and club-like while the other is thin and over-long, jaw stretched wide with ragged teeth, one eye bulging, skin a sickly green-grey with darker bruised patches, wet-looking red at the torn seams. Asymmetrical silhouette, angry and ruthless, clawed hands. Simple readable shapes a small first build could make, no texture detail, no text, no UI.
Creator
Jacob Standridge
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