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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: The main enemy, rival or companion of a scene from a small video game about: Low-poly 3D first-person shooter in PS1 style, gritty retro. Required: main menu, a story campaign, 20 levels. Weapons (14): anti-tank grenade, Colt 1911 pistol, S&W M1917 pistol, MP-40 submachine gun, Sten submachine gun, AS VAL assault rifle, M16A1 assault rifle, Gatling hand-held machine gun, Minigun Mk-18, Mosin-Nagant rifle, Dragunov rifle, double-barrel shotgun, plasma rifle, and a melee knife. Enemies: 5 enemy types, each with 3 visual variants (skin/texture only, different stats none). Needs proper low-poly 3D models with their own textures, sound effects (gunshots, reloads, enemy hits, explosions), and basic music. PS1 look: low-res textures, vertex jitter, dithering, affine texturing feel., full body, plain background. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ваня титков
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