Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: The main enemy, rival or companion of a scene from a small video game about: Create a game similar to Arc Raiders but you play as a human trying to survive a deadly zombie outbreak in the city of San Antonio Texas. The zombies should be a real threat and give the players a reason to work together against the npc zombies. The game will be mainly PVE with certain high loot zones in each match being PVP/PVE zones., full body, plain background. Finished full-colour concept art in this game's chosen look: take only its rendering approach, materials and palette, not its scene: A gameplay screenshot look for a small survival game: a third-person over-the-shoulder view down a cracked downtown San Antonio street, the player character seen from behind holding a rifle, a few shambling figures ahead. Dark cel-shaded rendering: bold black ink outlines, flat two-tone shading with hard-edged shadows, no gradients, no texture detail. Night palette of deep blue-grey, near-black buildings, sickly green zombie skin, one warm streetlamp glow for contrast. Simple blocky low-poly buildings, palm trees, an abandoned car, dumpster and empty road. Clean readable silhouettes, few flat materials, plain untextured surfaces, small-game budget. No text, no UI, no HUD, no logos. Never a sketch, pencil drawing or line art. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Jacob Standridge
Sign in to join the conversation.
Sign in to comment๐CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.