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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: The main enemy, rival or companion of a scene from a small video game about: Create a 2D top-down grid-based tactical strategy game based on the "Black Sun Siege" mechanics from Avatar: The Last Airbender, but focused heavily on elevation mechanics and vertical movement.Core Alteration - Elevation Mechanics:Map tiles must have a designated "Height Level" property (Level 0 = Ground/Trenches, Level 1 = Low Walls, Level 2 = High Battlements/Cliffs).Line of Sight / Attack Constraints: Units on Level 0 cannot see or attack units on Level 2 unless they move closer or find a ramp. Units on higher levels get a +1 range bonus and a defensive bonus against lower units.Standard Movement: Regular units can only change elevation by moving through specific "Ramp" or "Stair" tiles.Core Alteration - The Metal Bender Unit:Give the player a special unit type: Metal Benders.Vertical Mobility (Grappling Hook mechanic): Metal Benders can completely bypass ramps. They have a special action called "Vertical Leap". If they are adjacent to a Level 1 or Level 2 wall tile, they can spend, full body, plain background. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
rebelion160
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