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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: The main enemy, rival or companion of a scene from a small video game about: A 3D multiplayer platformer/fighter with a bright, vibrant, kid-friendly Mario-like style. Three playable characters: Dylan, Adonis, and Carter — three boys who fight toy weapons (wooden swords, nerf guns, slingshots with gumball ammo). Enemies: kid zombies in some levels, other kids in others. Story: Howlie, a werewolf kid, goes to a haunted library and opens a book titled "Kids vs Kid Zombies," which starts it all. Level 1 intro scene: Dylan and Adonis are at school in science class. A big disastrous explosion happens, filling the classroom with green smoke. Dylan and Adonis run out of the classroom to the playground, where they see kid zombies. They grab their toy weapons and get ready to fight. Then gameplay begins: the boys have to find a way to escape the school safely, avoiding and fighting kid zombies on the way. Tone: playful, colorful, bright — kid zombies and toy weapons, nothing scary or violent., full body, plain background. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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user_dc74f9e7
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