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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Aug 2026
Generated from: A polished 2D pixel-art game sprite sheet of one heroic knight swordsman, side-facing, arranged in exactly 2 horizontal rows of 8 equally-spaced animation frames. Bright white polished plate armor with cyan glowing emissive trim, a glowing cyan visor, and a faint cyan aura around the body. Clean readable full-body silhouette, silver-white longsword, white/silver cape. TOP ROW: an 8-frame idle breathing and floating cycle, subtle rise and fall, chest breathing, gentle anticipation, cape and cyan aura softly swaying. BOTTOM ROW: an 8-frame fluid run cycle with proper foot contact poses, leg passing poses, bent arms, cape trailing behind, cyan aura streaking, snappy readable timing. Consistent character identity, proportions, palette, lighting, and camera framing across all 16 frames. Centered character in every cell, even spacing, clear separation between frames, generous padding so armor, sword, and aura never clip. Pixel-art game sprite-sheet style. Solid flat magenta background, no text, no borders, no grid lines, no UI, no extra characters, one character only.
Creator
Ouni Mohamed
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