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Made with Summer Pixel ยท CC0 ยท 19 Sept 2026
Edited image: Redraw only the human character in this image as a 16-bit retro pixel art game sprite sheet for a side-scrolling platformer. The flat black plate and the purple rectangle behind the figure are NOT part of the character - do not draw them. Output ONE single horizontal row of exactly 6 frames of a JUMP sequence in the air, pure side view, character facing RIGHT: frames 1 to 3 show the upward rise (frame 1 launch off the ground, frame 2 rising, frame 3 apex with arms up), frames 4 to 6 show the fall downward (frame 4 starting to fall, frame 5 falling with legs tucked, frame 6 falling fast with legs reaching down). Every frame is the exact same square 64x64 pixel cell; the 6 cells are packed edge to edge in one row with zero gap, zero border, zero separating line. The whole body fits entirely inside each 64x64 cell, exactly the same size in all six frames, roughly centered in its cell, with no part of a neighbouring frame leaking into a cell. Keep his identity: young man, messy short white hair, white shirt and white trousers, bandages wrapped on forearms and neck, sandals, pale grey skin lines. Flat solid magenta background, character only: no black plate, no purple rectangle, no ground, no floor shadow, no dust, no text, no numbers, no labels, no frames, no extra poses, no multiple rows. Hard pixel edges, no anti-aliasing, no blur, limited palette of about 8 colors, SNES 16-bit look, wide horizontal strip.
Creator
Kronos
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