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Made with Seedream 5.0 Pro ยท CC0 ยท 15 Aug 2026
Generated from: A game sprite sheet for a 2D action game, polished pixel-art game-sprite rendering, side view, one single character repeated across a clean uniform grid. The character is a heroic knight swordsman in shiny polished WHITE plate armor with cool CYAN emissive glowing accents and a faint bright cyan aura, holding a longsword with a crisp readable bright blade and glowing cyan edge. Full body, centered, clear readable silhouette, separated limbs, consistent proportions and identical scale in every frame, thick clean outlines. The sheet contains exactly 4 horizontal rows, one row per animation, in this top-to-bottom order: Row 1 IDLE: 6 frames of breathing and gently floating/hovering with a subtle vertical bob and a soft cyan glow pulse. Row 2 WALK: 6 frames of a clean walking cycle with distinct contact and passing poses, stepping to the side, slight bob. Row 3 ATTACK: 6 frames of a sharp attack: anticipation wind-up, then a strong forward sword slash with a bright cyan sword-arc swoosh, then a short recovery pose. Row 4 DIE: 6 frames of a readable collapse: stagger, fall to one knee, drop to the ground, and fade to a dimmed silhouette. Every frame sits in its own even grid cell, evenly spaced with clear gaps between frames, all on the exact same plain flat solid magenta background (#FF00FF). No text, no labels, no numbers, no UI, no watermark, no grid lines, no cell borders, no background scenery.
Creator
Ouni Mohamed
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