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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art weapons sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image split into a perfect uniform grid of exactly 2 equal columns and 2 equal rows = four identical cells of exactly 512x512 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. One weapon per cell; the bottom-right cell is completely EMPTY and transparent with nothing drawn in it. Each weapon lies level and horizontal, pointing RIGHT with the muzzle to the right, centred inside its own cell, drawn at the same consistent real-world scale relative to the other weapons in strict flat side view, no perspective, no rotation, no hands. Each weapon spans about 80 percent of its cell width at most and never touches or crosses a cell edge. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Grimy desaturated palette: near-black gunmetal grey, cold blue-grey steel, dirty dark brown wood, dark olive. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow. CELL ORDER: Top-left = a small black semi-automatic pistol with a short barrel and a magazine in the grip. Top-right = a long pump-action shotgun with a wooden shoulder stock, a wooden pump grip and a long barrel. Bottom-left = a dark assault rifle with a curved magazine, a pistol grip, a carry handle and a long barrel. Bottom-right = empty transparent cell.
Creator
Diyor Abdunazarov
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