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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Same top-down tilted three-lane runway over the dark void. The runner dashes in the right lane with a bright light trail. A squat floating hex-plated drone hovers over the middle lane, single red eye scanning, throwing a dark circular shadow on the runway below it. A curved arc of coins leads from the middle lane into the right lane. A second identical drone is just entering through the lit gate arch at the top edge of the frame. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Stiven Andrés Barrera Lopez
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