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Made with Seedream 5.0 Pro ยท CC0 ยท 19 Sept 2026
Generated from: Original hand-pixelled 2D tile sheet for a top-down forest and forest pond area, 16-bit Nintendo DS era dungeon-RPG look (Pokemon Mystery Dungeon Explorers of Sky family): chunky readable hard pixels, warm sunlit forest greens, muted blue-green pond water with a visible sandy earthy shore, soft 3-tone shading per material, dark outline pixels used sparingly, one shared palette of about 28 colours, single consistent light direction from the top-left. MANDATORY SHEET FORMAT: strict square grid, 8 columns by 8 rows, exactly 64 equal square cells of 96 by 96 pixels on a 768 by 768 pixel canvas; cells perfectly aligned, no margins, no gaps, no black separation lines, no border frame, flat orthographic top-down 3-4 view, tiles butt edge to edge, no shadows bleeding across cell edges, hard pixel edges, no anti-aliasing, no blur, no soft gradient, no noise, no dithering, no text, no numbers, no labels, no watermark, no UI, no perspective distortion. Row 1 (grass floor, Waldboden): plain grass; grass with tiny white flowers; grass with a few grey pebbles; grass with fallen orange-brown leaves; grass with two small red-capped mushrooms; grass with a small fern; plain grass with darker tufts; plain grass with lighter sunlit tufts. Row 2 (pond water, Teich): still deep blue-green water; water with concentric ripple rings; shallow water showing sandy bottom; very dark deep water; water with one green lily pad; water with two lily pads; water with a floating brown leaf; pale shimmering water surface. Row 3 (grass to water straight shore edges): grass strip on top with water below; water on top with grass below; grass on the left with water to the right; water on the left with grass to the right; sand shore strip with grass above and water below; sand shore with water above and grass below; narrow sandy shore on the left; narrow sandy shore on the right. Row 4 (grass to water outer corners): grass in the top-left corner with water in the rest; grass in the top-right corner with water in the rest; grass in the bottom-left corner with water in the rest; grass in the bottom-right corner with water in the rest; water pocket in the top-left corner with grass in the rest; water pocket in the top-right corner with grass in the rest; water pocket in the bottom-left corner with grass in the rest; water pocket in the bottom-right corner with grass in the rest. Row 5 (trampled dirt path, Trampelpfad): plain packed brown dirt; dirt with tiny stones; dirt with faint cart ruts; dirt with small twigs and fallen leaves; darker worn dirt in the centre; dirt with a small puddle; dirt with grass creeping in from the edges; lighter dry dirt. Row 6 (grass to dirt path transitions): grass on top with dirt below; dirt on top with grass below; grass on the left with dirt to the right; dirt on the left with grass to the right; dirt in the top-left corner with grass in the rest; dirt in the top-right corner with grass in the rest; dirt in the bottom-left corner with grass in the rest; dirt in the bottom-right corner with grass in the rest. Row 7 (tree wall, Waldwand): straight tree wall face of brown trunks with dense green canopy above them; dark canopy top of the tree wall; tree wall outer corner with trunks turning to the left; tree wall outer corner with trunks turning to the right; extra bushy rounded tree wall face; tree wall with a fork between two trunks; tree wall with hanging vines and moss; dark ground shadow strip at the base of the tree wall. Row 8 (rock wall and cliff edge, Felswand): grey rock wall face with cracks; rock wall top with moss; rock wall outer corner with a boulder; rock wall with a large moss patch; grey mossy boulder; small cluster of three rocks; rock wall base with scattered pebbles; darker rock wall variant. No characters, no creatures, no items, no text anywhere.
Creator
Tappa Tappus
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