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Made with text-to-3d · CC0 · 7 Sept 2026
Generated from prompt: Game-ready modular voxel horror world environment kit, all geometry built from clean cubic blocks with hard right angles and stepped voxel terrain. Create a compact standalone scene for a dark exploration game: an abandoned block village with three small crooked cube houses, boarded square windows, broken doors, a narrow path, dead blocky trees, a shallow ravine, a sealed underground entrance, scattered collectible pedestals, and distant black forest silhouettes. Tétric atmosphere inspired by corrupted retro horror games: nearly black blue-gray palette, damp stone and wood, faint sickly green and muted red accents, heavy foggy night mood, long ominous shadows, subtle visual corruption marks on a few blocks. Strong readable silhouettes, consistent voxel scale, no smooth organic shapes, no characters, no weapons, no readable text, no logos. One cohesive importable 3D environment with modular separated pieces, optimized real-time topology, stable flat ground, clean materials, and a neutral studio background.
Creator
Geometry Faker
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