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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: Full-body game character concept, single subject, front-facing orthographic view, standing straight with arms held out from the torso and legs clearly separated, feet flat and fully visible. Plain flat neutral mid-grey background, no props, no ground shadow, no text. Subject: "Vitrifier — RARE tier", a high-tier melted-silica elemental construct. Strictly bipedal: exactly two legs, two arms, one head, one torso, no extra limbs. About 2.2 metres tall, angular and tall with an upright faceted build and wide rigid shoulders. Roughly 20 percent human readability: clear humanoid shoulder and chest architecture, but the head is a smooth faceted glass block with a single horizontal fracture line for a gaze and a fused featureless front, no nose, no mouth, and the hands end in sharp translucent glass spurs instead of fingers. Body is entirely fused glass and obsidian: black volcanic glass core, thick translucent dark-green glass plates, smooth melted flow lines where surfaces ran and cooled, knife-sharp fractured edges, thin bright light refracting through the glass body, faint internal heat haze glowing deep inside the chest cavity, veins of embedded quartz and finished grey fly-ash glass. Elegant, brittle, valuable. Zero gore, zero blood. Style: stylized elemental-construct game art, chunky readable silhouette, refractive glass and volcanic obsidian material read, palette of deep bottle green, black glass and pale ash grey with cold bright refracted highlights, cinematic rim light, crisp edges, VR-readable silhouette.
Creator
Sebastian Schwarz
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