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Made with Grok Imagine ยท CC0 ยท 1 Oct 2026
Generated from: Game UI asset sheet for a neon cyberpunk mobile game. Exactly 2 columns by 3 rows, six equal square cells, generous even padding so each icon sits centered in its own cell and never touches a cell edge or a neighbor. Flat orthographic front view, same icon scale in every cell, soft neon glow, crisp vector-like shapes, no perspective. Transparent background ONLY. No text, no letters, no numbers, no labels, no rarity marks, no plates, no frames, no borders, no colored boxes, no grid lines, no cell outlines. Empty space between icons must stay fully transparent. Palette: acid green and yellow-green only, dark scaled metal. Fangs, coils, snake scales. Do not use orange, purple, magenta, ice cyan, or gold. Row-major slot order, left to right, top to bottom: 1. Weapon VENOM LASH: a coiled acid-green whip ending in a fang, vertical, dripping venom, yellow-green glow. 2. Helmet SERPENT COWL: a snake-hood helmet, flared cobra hood, fang visor, front view, dark scales with acid green edges. 3. Armor SCALEWEAVE VEST: a torso vest of overlapping snake scales, acid green rim, yellow-green core glow, front view, no head, no legs. 4. Gloves FANGBITE GRIP: a pair of scaled gauntlets with fang claws, side by side, front view. 5. Boots SLITHERSTEP: a pair of scaled boots with a coiled snake motif, front-three-quarter, standing. 6. Ring COIL SIGNET: a small circular ring formed of a coiled snake biting its tail, acid green gem, centered. Each cell must read as its slot by silhouette alone. Style match: neon cyber equipment icons, dark metal under scales, glowing edges, isolated on transparency.
Creator
game gaming
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