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Made with Seedream 5.0 Pro ยท CC0 ยท 29 Aug 2026
Generated from: Top-down 16-bit pixel-art medieval village hub map, complete wide landscape view, Stardew Valley / classic RPG overworld style, cozy safe home base for a hub-and-raid loot RPG. Muted medieval palette of earthy browns, muted greens, dark blue water, warm wood and gray stone, clear readable building silhouettes, compact game-design readability, restrained decoration, crisp orthogonal geometry, clean tile-grid feel. Composition: A contained village surrounded by a continuous dark treeline and world edge with four defended corner watchtowers. A central circular stone fountain plaza is the visual and navigation anchor, with wide dirt-and-stone paths radiating from it. Directly north of the fountain sits a chapel with a small steeple. A mostly orthogonal path network connects everything; main paths are wide enough for about two game tiles, with only a few natural diagonal connectors. Buildings, all entrances facing south, varied footprint sizes, roughly 3 to 4 tiles of open walking space between major buildings: Tavern, Chapel, Forge, General Store, Apothecary, Town Hall, Player House, Mine entrance, Fishing Hut, and several more distinct functional and landmark structures for about 15 core public buildings total. Four simple small NPC houses sit separate from the core buildings. A small fenced farm plot with tilled rows sits right beside the Player House. Lower area: a horizontal river crosses the lower part of the map, splitting the north town from the south farm and outskirts. A clear central stone bridge aligns with the plaza path, and a southern village gate sits at the bottom edge. The mine entrance and a wilderness forest patch sit on the opposite lower side from the farm for visual balance. No characters, no NPCs, no animals, no people, no UI, no title cards, no legend, no scale panels, no text or labels. Complete clean blueprint-style game map concept art, not a cropped detail.
Creator
Reuben Hodgkins
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