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Made with Nano Banana 2 Lite ยท CC0 ยท 12 Oct 2026
Generated from: Side-scrolling 2D game level layout, whitewashed coastal village at early morning, six visible parallax layers: pale gradient sky with soft sun, rounded misty hills, cream back wall with ivy, distant small houses with red roofs, closer houses with animated flower boxes on windowsills, and a wide cobblestone pavement as the collision floor, gaps between rooftop platforms clearly visible, warm golden and cream palette, clean illustrated style, lateral camera. Drawn in this game's art direction: Hand-drawn clean 2D illustration, inspired by 1990s SNES side-scrolling adventure art: crisp ink outlines, flat colour fills with subtle cel shading, no gradients except in sky layers, warm morning Mediterranean palette of cream, terracotta, amber, sage green and coastal blue, soft golden backlit lighting, characters and props with bold readable silhouettes, painterly background layers with gentle texture, 16:9 composition, no photorealism. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Alexandre Curvelo
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