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Made with Grok Imagine · CC0 · 3 Aug 2026
Generated from: 16-bit SNES-style chibi pixel-art sprite sheet, exactly 24 frames arranged in a strict regular grid of 6 columns x 4 rows on a square 1:1 canvas; every cell the exact same size, consistent baseline, no margins, no grid lines, no text, no watermark. Character: VIC, a determined young girl hero, short red/crimson hair, chibi proportions about 2.5-3 heads tall, large soft expressive eyes, small determined mouth. Art style: crisp 1px dark outline around the sprite, flat cel shading, limited 16-24 color palette, no gradients, clean readable pixels, no anti-aliasing blur. The full character appears in every frame, facing right, standing on the same baseline in each cell. Row 1: idle animation, 6 frames of subtle breathing and hair sway. Row 2: run cycle, 6 frames of a fast running stride with arms pumping. Row 3: jump / double-jump / air-dash, 6 frames showing crouch, rising jump, mid-air apex, falling, and a horizontal air-dash lean. Row 4: melee attack, 6 frames showing sword windup, strike, follow-through, and recover. Each cell contains only the character, isolated on a pure white background, no ground shadows.
Creator
Raaichu Pokémon
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