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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Top-down 2D pixel art game map of a beginner hunting marsh area, the southern outskirts of a wooden stockade fort. One single continuous painted map, 2048x1152 pixels, 16:9, exactly 64 x 36 tiles of 32x32 pixels, orthographic top-down view, no perspective, no UI, no border frame, no text. Layout from top to bottom: - Top center: a light wooden plank walkway / bridge entering from the top edge, centered (columns 29-32 of 64), horizontal planks, continuing seamlessly off the top edge where the fort gate is. - Across the whole top two tile rows, left and right of the walkway: dark teal swamp water with a rocky ledge edge, reading clearly as impassable. - A clean 4-tile-wide winding dirt path running from the wooden walkway down to the bottom edge, snaking through the middle of the map, completely unobstructed. - All other ground: damp bright green beginner marsh grass, soft light and dark green patches, scattered brown mud splotches, a few shallow clear teal water pools, clumps of tall grass. - Left third and right third of the map: dense trees and bushes. Big round-canopy green trees with brown trunks and gray field rocks, placed only in the left and right bands, never on the central dirt path. - Bottom left: a small abandoned camp - a broken wooden cart, stacked wooden crates, and a ring of gray firepit stones with cold ash. - Bottom right: a gray rock cliff face with the dark mouth of a cave opening. Art style: clean orderly 32x32 pixel art, Tibia / LAWL MMORPG style, cheerful daylight, soft bright greens, light wood tones, clear teal water, crisp visible pixels, cohesive limited palette, same style as a wooden fort town map. No characters, no NPCs, no monsters, no creatures, no animals, no text, no letters, no numbers, no watermark, no UI.
Creator
Bgl Dyn
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