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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Bird's eye view of a coastal Mediterranean valley city layout, curved bay shoreline with a port zone on the left, flat urban grid spreading inland, hills rising on the right edge, a main avenue running from port to city centre, space for rail lines along the coast and inland routes, clear noon light, realistic 3D terrain, warm stone and blue water palette Drawn in this game's art direction: Photoreal stylised 3D render, high geometric detail on buildings and infrastructure, physically based materials with concrete stone glass and asphalt textures, natural directional sunlight with soft ambient occlusion shadows, bird's eye orthographic-leaning camera with slight perspective depth, rich warm and cool contrast palette depending on time of day, no blur, crisp sharp edges throughout Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Jayden Elliott
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