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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Sept 2026
Generated with prompt: Using the character design from the reference image, create a game sprite sheet for an idle animation with these exact specifications: - 8 frames in a horizontal strip layout - Each frame: 128x128 pixels - Total image size: 1024x128 pixels - Character design: exactly match the reference image (same style, teal colors, proportions, scales, fins, teeth and details) - View angle: strict side profile, fish facing left, exactly the same camera angle, zoom level and perspective as the reference. Fixed camera, no rotation or perspective change between frames. - Animation: subtle looping idle "hover" in place. Only small movements: whole body bobs up and down 1-2px, tail fin sways gently, pectoral and lower fins flutter slightly, dorsal spikes flex 1px, gill area puffs slightly. Mouth stays open in the same aggressive pose as the reference (jaw moves at most 1px). The body does not swim forward or backward. Frame 8 must flow smoothly back into frame 1 for a seamless loop. - Character position: centered in each frame with about 10px of empty margin on all sides, so the fins never touch the frame edge. Fish must be the same size in every frame. - Alignment: the fish has no feet, so anchor on the body center. The body center must sit at the same X/Y position in every frame (only the small bob above may shift it). - Background: flat solid magenta #FF00FF, no gradient, no shadow, no glow. No magenta inside the fish. - Spacing: no gap between frames, frames are adjacent, no borders, grid lines, labels or numbers - Style: keep the exact dithered pixel art style of the reference, hard pixel edges, no anti-aliasing, no blur, same outline weight in every frame - Format: clean sprite sheet ready for use in a Godot game Align visually with the user reference image(s) when present: match subject, materials, and palette.
Creator
Ho Vo
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