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Made with Nano Banana 2 Lite · CC0 · 29 Sept 2026
Generated with prompt: Using the character design from the reference image, create a game sprite sheet for an idle animation with these exact specifications: - 4 frames in a horizontal strip layout - Each frame's total cell width: 128px (this includes a 5px empty magenta margin baked into each side of the cell, so the goat's actual artwork area within each cell is about 118x128 pixels) - Total image size: 512x128 pixels (4 x 128px cells) - Character design: exactly match the reference image (same style, charcoal-grey fur, three curved amber horns, amber hooves, glowing amber eyes, beard, proportions and details) - View angle: strict side profile, goat facing left in the same low, crouched, aggressive stance, with exactly the same camera angle, zoom level and perspective as the reference. Fixed camera, no rotation or perspective change between frames. - Animation: subtle looping idle "breathing" in place. Only small movements: chest and flank rise and fall 1-2px, tail flicks slightly, ears twitch, beard and fur tufts sway 1px. Head stays low with the same fierce expression as the reference (mouth closed). The legs, hooves and overall silhouette do not shift. Frame 4 must flow smoothly back into frame 1 for a seamless loop. - Character position: centered within its 128px cell, with a clear 5px empty magenta buffer visible between the goat's silhouette (horns, hooves, tail) and the edge of each cell, so no part of the goat ever touches or crosses into the neighboring frame. The goat must be the same size in every frame. - Ground alignment: all four hooves stay planted at the same Y position (the same baseline) in every frame, with no sliding. - Background: flat solid magenta #FF00FF everywhere, including the 5px buffer around the goat in each cell — no gradient, no shadow, no glow, no magenta inside the goat. - Style: keep the exact dithered pixel art style of the reference, hard pixel edges, no anti-aliasing, no blur, same outline weight in every frame - Format: clean 512x128 sprite sheet, evenly spaced, ready for use in a Godot game Align visually with the user reference image(s) when present: match subject, materials, and palette.
Creator
Ho Vo
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