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Made with GPT Image 2 · CC0 · 19 Sept 2026
Generated with prompt: Using the attached black goat pixel art sprite as the exact style and character reference (dark charcoal-grey body, gold/amber horns and hooves, thick dark outlines, dithered pixel art retro RPG style), generate a single spritesheet image containing 4 animation rows, 4 frames each, laid out as a 4-column x 4-row grid, on a fully transparent background (no fill color, alpha channel transparency). Each cell should be roughly equal size (~119x120px) with ~8px padding between cells, same overall structure as a standard sprite atlas. Keep the character centered and consistently scaled/positioned within each cell across all frames (no drifting or resizing) so the frames align when sliced into an atlas. Maintain the exact same goat design, colors, and proportions in every single cell — do not vary the pose style, art style, or character design between cells. ROW 1 — IDLE (4 frames): subtle breathing loop. Frame 1 base pose (matches reference). Frame 2: chest/flank slightly puffs, head bobs down 1-2px, tail flicks. Frame 3: body settles, ears twitch. Frame 4: transitions smoothly back toward frame 1. ROW 2 — HURT (4 frames): quick recoil flinch. Frame 1: impact — body snaps back slightly, head jerks up, eyes widen, whole sprite tinted lighter/whiter (~30-40% flash toward white). Frame 2: shudder — body wobbles opposite direction, legs jitter, color fading back from white flash. Frame 3-4: body straightens back to base pose, color fully restored, transitioning to idle. ROW 3 — ATTACK (4 frames): headbutt/charge attack. Frame 1: anticipation — legs coil, head lowers, horns angle forward. Frame 2: wind-up — body compressed low, front legs braced, horns fully forward. Frame 3: lunge — body thrusts forward 3-5px, legs extended in a charge stride. Frame 4: impact/recover — head snaps up from the hit, body settling back toward base pose. ROW 4 — DEATH (4 frames): defeated collapse. Frame 1: stagger — legs buckle slightly, head droops, full color intact. Frame 2: fall — body tilts/rotates sideways, legs give out, color starts desaturating toward grey. Frame 3: collapsed — body on its side, eyes closed, color further desaturated, opacity beginning to drop (~50%). Frame 4: fade — same collapsed pose, opacity dropped further (~15-20%), nearly transparent, color almost fully faded. No background elements at all — fully transparent throughout, consistent outline weight and lighting across all 16 frames. Align visually with the user reference image(s) when present: match subject, materials, and palette.
Creator
Ho Vo
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