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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: Use this image as the LOCKED CHARACTER MODEL and create one sprite sheet from it. Do not redesign, reinterpret, restyle, simplify, replace, mirror, or alter the character. Preserve exactly the same chibi character, large head-to-body ratio, head shape, face, eye size/position/expression, one white highlight in each eye, straight flat black book-cut hair, straight fringe, identical hair silhouette and length, warm beige skin, white long-sleeve button-up shirt, collar, white center buttons, bold red HELITEB chest logo, shirt proportions, dark charcoal pants, black shoes, dark pixel outlines, palette, proportions, pixel density, viewing angle, and side-view orientation facing RIGHT. The only change is walking movement. Final output: exactly ONE borderless 4 COLUMNS x 3 ROWS sprite sheet, exactly 12 equal cells, no padding, no gutters, no labels. Frames read left-to-right then top-to-bottom: 01 contact, 02 down, 03 passing, 04 up, 05 opposite contact, 06 down, 07 passing, 08 up, 09 same phase as 01, 10 down, 11 passing, 12 up/loop transition. Every cell has exactly one complete uncropped character; hair, head, arms, hands, legs, and shoes fully visible. Keep every character at the same horizontal center, scale, head size, ground level, camera angle, and facing RIGHT. No progressive translation across the sheet. Walking cycle poses: 01 left leg forward heel contact, right leg back toe contact, right arm forward, left arm back, slight forward lean. 02 weight transfer onto left/front leg, subtle lower, left knee bends, right heel lifts. 03 left supports, right leg passes under torso, right knee forward, feet close, rising. 04 highest point, right leg forward, left back, right arm back and left arm forward. 05 exact opposite contact: right leg forward heel, left leg back toe, left arm forward, right arm back. 06 weight transfer and subtle lower onto right. 07 right supports with left leg passing under torso. 08 highest point with left leg forward and right leg back, arms opposite. 09 repeat 01. 10 repeat down. 11 repeat passing. 12 high-point loop transition that connects smoothly back to 01. Use a natural alternating walk cycle with subtle vertical body/hip motion only; no run, jump, squash-and-stretch, exaggerated poses, or unrelated frames. Pixel art must stay crisp and professional: hard pixel edges, no anti-aliasing, blur, smooth vector edges, gradients, dithering, painterly texture, or soft pixels; identical pixel size and outline thickness. Pure plain white background in all cells. No scenery, floor, line, shadow, glow, green outline, borders, effects, particles, or extra text. The only text allowed is the unchanged red HELITEB logo. Prioritize exact character consistency and logo legibility above pose exaggeration.
Creator
José Armando Rodríguez Tapia
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