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Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the attached reference image as the ONLY character reference. Redraw that exact same character - Ysolde, a Que Escuta, from the Silvarcana faction - as a game animation sprite strip. CHARACTER (identical in every frame, no changes): blindfolded wind-seer woman, late twenties, very pale birch-toned skin, waist-length silver-white hair lifting and drifting upward on one side as if caught in wind, a wide band of woven bone-white cloth covering her eyes, thin turquoise lines painted from the blindfold down across both cheeks, lips parted slightly as if listening. Long flowing layered robes of undyed bone-white and pale moss-green cloth with deliberately uneven hems, one sleeve very long and trailing while the other ends at the elbow, a collar of carved antler pieces, a sash of braided cord at the waist, long narrow ribbons curling off her left side, barefoot. She carries NO weapon and NO staff - both hands stay empty in every frame. LAYOUT - STRICT: exactly ONE single image containing exactly 6 equal cells arranged in 2 rows of 3, frames read left to right then top to bottom. Every cell is the SAME size. In every cell the character is drawn at the SAME scale, the SAME body height, the SAME camera distance and the SAME strict side view in perfect profile FACING RIGHT, centred on the same point of her cell, with her feet standing on the SAME horizontal ground line at the SAME height inside every cell. Thin empty background gutters between the cells so no figure ever touches or crosses a cell border. No drawn grid lines, no frames, no borders, no numbers, no labels. MOTION - IDLE breathing loop, six frames: (1) neutral relaxed stand, arms hanging slightly away from the body, hands relaxed and closed, both feet flat; (2) inhale beginning, chest lifts a little; (3) inhale peak, shoulders raised, robe hems and ribbons lifted slightly; (4) exhale beginning; (5) exhale low, chest settles, hems drop; (6) return to the neutral pose of frame 1, almost identical to it. Tiny breathing differences only - no step, no walk, the feet never move. STYLE - 2D hand-painted fantasy illustration, art nouveau and art deco influence, ornamental linework, decorative motifs, stylized proportions, clean readable silhouette, soft painterly shading, crisp edges, mobile gacha hero art, high detail. Palette of bone white, pale moss green, turquoise, carved wood brown and antler ivory. Cool dappled light from above with a faint turquoise glow. Flat even light, identical light direction in all six frames. BACKGROUND: completely flat uniform pure magenta #FF00FF filling every empty area and every gutter, no gradient, no vignette, no texture, no scenery, no ground, no floor, no platform, no base line, no shadow and no cast shadow under her feet, no circle under the feet, no frame, no border, no text, no numbers, no watermark. Avoid: blurry, extra fingers, deformed hands, mutated limbs, text, watermark, signature, cropped, photorealistic, 3d render, anime screenshot, weapon, staff, sword, dagger, cloak, hood, ground shadow, cast shadow, pedestal, sprite pixel grid, pixel art, front view, three-quarter view, back view, facing camera, a different character, changed outfit, changed hair colour, different scale between frames, different body height between frames, moving ground line.
Creator
user_74586de9
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