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Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the exact same character shown in this image: same face, same dark brown-black hair in a short low braid, same slate charcoal and deep navy tattered armoured coat, same battered scrap-metal shoulder plating, oxblood leather harness, wrapped grey gloves, heavy boots, same glowing amber eclipse-tech core at the belt, same single-handed glowing energy blade with a warm amber halo. Keep the identical character design, identical proportions, identical colours and identical upper-left key light. Redraw this character as a jump (rising) animation sprite sheet: one single horizontal row of exactly 3 evenly spaced frames of the SAME character, spread evenly across the full width of the image, full body head to toe, side view facing right, same scale and same size in every cell. Frame 1 take-off crouch: knees deeply loaded, body compressed low, arms swept back, coat bunched. Frame 2 launch: legs driving straight and extended, body stretched upward, arms thrown up, coat snapping downward. Frame 3 rising: knees tucked up, arms pulled in, long coat and braid billowing downward from the upward motion, blade held back. Flat plain light grey background, wide even gaps between the three poses, no cell borders, no grid lines, no text, no labels, no watermark. Hand-painted hi-res 2D illustration, painterly shading, premium modern action game art. No geometric or placeholder shapes.
Creator
Ahmed Hakhil Shaik
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