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Made with Summer Pixel ยท CC0 ยท 18 Sept 2026
Edited image: Use the attached reference image as the ONLY character reference. Redraw that exact same character - Ysolde, a Que Escuta, of the Silvarcana faction - as a game animation sprite sheet for a WALK cycle. CHARACTER (identical in every frame, nothing changed): blindfolded wind-seer woman, late twenties, very pale birch-toned skin, waist-length silver-white hair flowing back with strands lifting as if caught in wind, a wide band of woven bone-white cloth covering her eyes, thin turquoise lines painted from the blindfold down across both cheeks, lips parted slightly as if listening. Long flowing layered robes of undyed bone-white and pale moss-green cloth with deliberately uneven hems, one sleeve very long and trailing while the other ends at the elbow, a collar of carved antler pieces at her throat, a braided cord sash at the waist, long narrow ribbons curling off her back, barefoot. She carries NO weapon, NO staff, NO sword and NO shield in any frame - both hands stay empty. LAYOUT - STRICT: exactly ONE single image containing exactly 8 equal cells arranged in 2 rows of 4, read left to right then top to bottom. Every cell is the SAME size. In every cell she is drawn at EXACTLY the same scale and EXACTLY the same body height: the top of her head and the soles of her feet are the same distance from the edges of her cell in all eight cells, and the first row and the second row must NOT differ in character size or camera distance. Identical pure 90-degree side profile in every cell, FACING THE VIEWER'S RIGHT, nose, chest, kneecaps and toes all pointing to the right edge of her cell, never front view, never three-quarter view, never back view. In every cell her standing foot rests on the SAME horizontal ground line at the SAME height. WIDE flat empty gutters between the cells, so no figure ever touches or crosses a cell border. No drawn grid lines, no frames, no borders, no numbers, no labels. MOTION - WALK cycle, eight frames in order left to right then top to bottom, one full cycle: (1) contact - front leg forward with the heel down, back leg extended behind, both arms swinging opposite to the legs; (2) down - weight sinking onto the front leg, knee slightly bent; (3) passing - back leg swinging through under the body, body at its highest; (4) up - pushing off the back foot; (5) contact of the second half of the cycle - the opposite leg now forward, mirrored, clearly different from frame 1; (6) down on the other leg; (7) passing again, the other leg under the body; (8) up, returning to the pose of frame 1. Calm upright walking posture, small even steps, gentle arm swing, robe hems and ribbons swaying slightly. She does NOT travel across the cell: her head, chest and hips stay centred on the same point of her cell in all eight frames, only the legs swing and the body bobs a little. STYLE - 2D hand-painted fantasy illustration, art nouveau and art deco influence, ornamental linework, decorative motifs, stylized proportions, clean readable silhouette, soft painterly shading, crisp edges, mobile gacha hero art, high detail. Palette of bone white, pale moss green, turquoise, carved wood brown and antler ivory. Cool dappled light from above with a faint turquoise glow, identical light direction in all eight frames. NOT pixel art. HANDS: relaxed and closed fists, or the trailing hand held loosely at the side. Exactly one thumb and four fingers whenever visible. Never extra fingers, never fused or deformed fingers. BACKGROUND: completely flat uniform pure magenta #FF00FF filling every empty area and every gutter - no gradient, no vignette, no texture, no scenery, no ground, no floor, no platform, no base line, no cast shadow, no drop shadow, no circle under the feet, no frame, no border, no text, no numbers, no watermark. Avoid: blurry, extra fingers, deformed hands, mutated limbs, text, watermark, signature, cropped, photorealistic, 3d render, anime screenshot, pixel art, pixelated, weapon, staff, sword, shield, dagger, cloak, hood, ground shadow, cast shadow, pedestal, frame, border, front view, three-quarter view, back view, facing camera, a different character, changed outfit, changed hair colour, different body size between cells, different scale between cells, figures touching or crossing a cell border, overlapping characters.
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user_74586de9
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