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Made with Summer Pixel · CC0 · 27 Sept 2026
Edited image: Turn this character into a 16-bit SNES-era pixel-art game sprite sheet. STYLE: crisp hard-edged square pixels, visible pixel grid, no anti-aliasing, no blur, no soft gradients, limited but rich 16-bit retro palette, strong readable silhouette. VIEW: top-down three-quarter-from-above RPG view, full body head to toe, facing RIGHT. CHARACTER (keep the identity of the reference): gaunt pale undead warrior, grey-brown segmented plate armour with leather straps, bare pale gaunt face with hollow white eyes, dark hair, blood-red tattered ragged cloak streaming behind him, a hand axe in his right hand. It must stay readable when shrunk very small. SHEET LAYOUT: output EXACTLY FOUR separate frames of this same character in ONE single horizontal row, evenly spaced apart with wide empty gaps between them, all four at identical scale, identical camera angle and identical foot baseline, arms and legs fully separated from the torso, whole body visible in every frame and never cropped. The four frames are a subtle standing idle breathing cycle. BACKGROUND: solid flat pure white, nothing else - no grid lines, no cell borders, no text, no labels, no numbers, no drop shadow, no scenery, no ground.
Creator
Jaime
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