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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Flat 2D stage view seen from the front of a grey open-plan office: rows of low cubicle partitions, a coffee machine on the left, a meeting-room door at the back centre, a glass-walled manager office on the right, rolling chairs and stacks of folders as obstacles, cool fluorescent ceiling light, one long window at the far end. Drawn in this game's art direction: Flat 2D vector illustration, clean geometric shapes, crisp bold outlines, minimal soft shading, stylised simplified realism, matte paper-like surfaces, warm saturated palette of coral, teal, mustard and cream, eye-level frontal camera framing like a visual novel scene, soft even lighting with gentle drop shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Marcos Diez Romero
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