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Made with Nano Banana 2 Lite ยท CC0 ยท 10 Oct 2026
Generated from: Flat 2D stage view of a single small rented room seen from the front: a bed on the left, a desk with a glowing blank-screen laptop at the centre, a two-burner kitchen and a fridge on the right, a narrow door at the back, stacked boxes and clothes as obstacles, a window on the left wall showing neighbouring windows; everything on one level, nothing hidden, warm lamp light. Drawn in this game's art direction: Flat 2D vector illustration, clean geometric shapes, crisp bold outlines, minimal soft shading, stylised simplified realism, matte paper-like surfaces, warm saturated palette of coral, teal, mustard and cream, eye-level frontal camera framing like a visual novel scene, soft even lighting with gentle drop shadows. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Marcos Diez Romero
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