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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: Side-view five-row cobblestone courtyard of an old French street, long banner poles and hanging lanterns above, overturned carts and stacked chairs as row obstacles, wrought-iron gate as the goal on the left edge, a barricade of furniture at the right edge where enemies pour in, warm lamplight, no text on any banner. Drawn in this game's art direction: Stylised 2D cartoon illustration, glossy hand-painted look with thick dark outlines and chunky rounded shapes, low realism, high saturation, leaf green, sunflower yellow, tomato red and dusty purple palette, soft rim lighting, warm painterly light, slight paper-cutout depth, wide side-view camera with clean readable silhouettes, mobile game promo art quality, no text, no UI, no logos Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lucas Pino
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