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Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: Side-view five-row interior of a nighttime gourmet restaurant, long white-cloth tables running as lanes, crystal chandeliers overhead, pink and cyan neon tubes glowing along the walls, double kitchen doors at the right edge as the enemy entrance, a small awards podium at the left edge as the goal, moody blue light, no text. Drawn in this game's art direction: Stylised 2D cartoon illustration, glossy hand-painted look with thick dark outlines and chunky rounded shapes, low realism, high saturation, leaf green, sunflower yellow, tomato red and dusty purple palette, soft rim lighting, warm painterly light, slight paper-cutout depth, wide side-view camera with clean readable silhouettes, mobile game promo art quality, no text, no UI, no logos Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lucas Pino
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