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Made with Seedream 5.0 Pro ยท CC0 ยท 27 Sept 2026
Generated from: Flat 2D game UI asset sheet, straight-on orthographic view, no perspective, no background scenery, no shadows cast on the background. Three empty rectangular UI pieces arranged with clear empty gaps between them, all on a plain flat solid mid-grey background (#7d7d7d). Piece 1: across the TOP, one extremely long thin horizontal bar spanning almost the full image width, aspect ratio about 12 to 1, like a full-width menu bar. Piece 2: bottom LEFT, one rectangular panel, aspect about 4 to 3, taller than wide, like a dialog box. Piece 3: bottom RIGHT, one wide short horizontal button, aspect about 3 to 1. Material: pale carved sandstone blocks, dusty cream and light beige stone, fine grain, faint thin block joints. Every piece has a thin, even rim band running uniformly around all four edges at about 5 percent of the piece height, a slightly darker denser stone rim, crisp and consistent, NOT thick, NOT uneven. The interior of every piece is calm, flat, matte and mostly uniform, low contrast, uncluttered, so game text stays readable and the centre can stretch with no visible pattern repetition. Edges are worn, chipped, scuffed and aged, lightly nicked, but mostly straight and clean with a defined rim: no large holes, no missing chunks, no frayed fibre, no heavy tearing, no cracks across the middle. Absolutely no text, no letters, no numbers, no labels, no logos, no watermarks anywhere. Flat even ambient lighting, no specular highlights, no drop shadows.
Creator
Anders Tafferner
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