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Made with Seedream 5.0 Pro ยท CC0 ยท 27 Sept 2026
Generated from: Flat 2D game UI asset sheet, straight-on orthographic view, no perspective, no scenery, no cast shadows. Wide landscape canvas about 2048 by 1152 px. THREE empty rectangular UI pieces, all fully inside the frame, wide empty gaps between them, on a plain flat solid uniform mid-grey background. Piece 1: across the TOP, one extremely long thin horizontal bar spanning almost the full image width, aspect about 12 to 1, like a full-width menu bar for a 1280 px screen. Piece 2: bottom LEFT, one compact rectangular panel, aspect about 4 to 3, slightly wider than tall, like a dialog box. Piece 3: bottom RIGHT, one wide short horizontal button, aspect about 3 to 1. MATERIAL: bound leather, deep warm dark brown tooled hide with fine grain, worn and scuffed, faint dark creases and a single thin pressed line inside the edge. Every piece has a THIN EVEN rim band around all four edges, about 5 percent of the piece height, the same narrow pinstripe width on all three pieces, a slightly darker denser leather edge, crisp and consistent: not thick, not uneven, not a wide frame. The interior of every piece is calm, flat, matte and mostly uniform, low contrast, uncluttered, so game text stays readable and the middle can stretch with no visible pattern repetition. Edges are worn, chipped, scuffed and aged, lightly nicked, but the outlines stay mostly straight and clean with a defined rim: no large holes, no missing chunks, no frayed fibre, no heavy tearing, no cracks across the middle. No text, no letters, no numbers, no labels, no logos, no watermarks anywhere. Flat even ambient lighting, no specular highlights, no drop shadows.
Creator
Anders Tafferner
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