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Made with Summer Pixel ยท CC0 ยท 12 Oct 2026
Edited image: Turn this exact character into a 2D game animation sprite sheet. Layout: ONE single horizontal row of exactly 4 frames, each frame an identical invisible cell of the same size, evenly spaced with equal gaps, no frame borders, no divider lines, no numbers, no text. The character must be EXACTLY the same size and scale in all 4 frames, centered in its own cell, feet on the same baseline near the bottom of each cell, all frames FACING RIGHT. Motion: a 4 frame running cycle - frame 1 contact, front foot landing with the back leg extended, frame 2 low point, body dipped with the back leg pushing off, frame 3 passing pose, front knee raised high with the other leg straight, frame 4 high point, legs crossing in the air. Arms swing front to back, the white cape and the red headband tails stream backwards from the motion. Keep the same silhouette, hood, cape and katana at the left hip in every frame. Style: crisp bold black outlines of even weight, flat fills, minimal shading, limited palette (red, white, dark charcoal grey, steel grey, one skin tone), sharp clean edges, no gradients, no blur, no motion blur, no texture noise. Plain flat pure white background, no ground shadow, no scenery, one character per cell, no extra objects.
Creator
user_d5460fa5
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