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Made with Summer Pixel ยท CC0 ยท 12 Oct 2026
Edited image: Turn this exact character into a 2D game animation sprite sheet. Layout: ONE single horizontal row of exactly 4 frames, each frame an identical invisible cell of the same size, evenly spaced with equal gaps, no frame borders, no divider lines, no numbers, no text. The character must be EXACTLY the same size and scale in all 4 frames, centered in its own cell, all frames FACING RIGHT and airborne. Motion: a jump - frame 1 crouched launch, knees deeply bent and arms swung back, frame 2 rising, legs tucked up under the body and cape flaring upward, frame 3 apex, legs slightly apart and cape spread wide, frame 4 falling, legs extended downward and cape trailing straight up. Keep the same silhouette, hood, cape and katana at the left hip in every frame. Style: crisp bold black outlines of even weight, flat fills, minimal shading, limited palette (red, white, dark charcoal grey, steel grey, one skin tone), sharp clean edges, no gradients, no blur, no texture noise. Plain flat pure white background, no ground shadow, no ground line, no scenery, one character per cell, no extra objects.
Creator
user_d5460fa5
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