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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: Full body of a small kid scout standing straight, one hand raised to shield their eyes, plain flat background. They wear a mustard-yellow rain coat over dark shorts, a teal shoulder satchel, and scuffed brown boots. Dark brown bowl-cut hair, round face, steady determined expression. One feature you notice at a glance: a small brass lantern with a warm glowing pane hanging from the satchel strap. Strong simple silhouette, three signature colours (mustard yellow, teal, dark brown), thick readable shapes, full body in frame, plain background. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Pia Hidalgo
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