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Made with Grok Imagine · CC0 · 16 Aug 2026
Generated from: Production-ready 2D sprite sheet for a modern mobile TRUE TOP-DOWN twin-stick zombie shooter. One consistent elite post-apocalyptic soldier throughout: heavy dirty tactical armor, ballistic helmet with dark visor, backpack, pouches, armored gloves and boots, damaged metal, charcoal and desaturated olive palette, assault rifle. Strict top-down orthographic gameplay camera with a slight angle from above, showing helmet top, shoulders, armor, rifle and legs; never side view, never portrait, never 3D render. Arrange a clean evenly spaced atlas grid with identical scale, pivot, proportions and foot placement in every cell. Clearly separate rows for 8 directions: up, down, left, right, up-left, up-right, down-left, down-right. Include smooth frame sequences for idle, walk, run, shoot, reload, hit, dodge and death. Body movement and aim are independent: show the soldier moving one direction while hands and rifle aim another direction, with rifle and arms rotating independently. Shoot has restrained recoil and muzzle flash, reload has believable magazine handling, dodge is a compact directional dash, death remains readable from above. Strong silhouette and high readability for a small phone screen. Transparent background, no floor, no environment, no text, no labels, no numbers, no logos, no interface, no border. Realistic high-detail dark military horror, post-apocalyptic, cinematic finished game sprite atlas, not concept art.
Creator
Мерсер Ал
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