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Made with GPT Image 2 ยท CC0 ยท 12 Aug 2026
Generated from: A 2D top-down forest hub map concept for a metroidvania game, clean readable planning map style suitable as a Photoshop tracing reference. Muted natural forest palette: soft greens, browns, earthy tones with small colored accent dots for ability gates. The composition centers on a giant ancient tree spanning vertically as the main upward route with branches acting as platforms and paths winding around its trunk. Bottom-left area: a small Owl Village with tiny clustered cottage icons and a central fountain or plaza. Bottom-right area: a large circular Colosseum arena structure. Ten portals spread across the map, each shown as a small circular gate icon with a visible number 1 through 10 next to it. Colored pathway lines connect the portals in a sequence showing ability-gated progression. Each portal has a tiny text label for its required ability: 1-Double Jump, 2-Monkey morph vines, 3-Snake morph crawl, 4-Mole morph dig, 5-Turtle morph swim, 6-Spider morph string, 7-Rhino morph boulders, 8-Penguin morph freeze, 9-Eagle morph fly, 10-Eagle morph fly. Ten small star-shaped secret area markers hidden along side paths and behind breakable-looking features. Curved interconnected pathways with optional loops and shortcuts between areas. Small terrain features: streams, rock clusters, vine walls, boulder fields, and clearings that suggest ability-gate obstacles. Wide near-square orthographic top-down view, clean geometric readable shapes, no characters, no photorealism, no UI mockup, no HUD elements. The style should look like a hand-drawn level design planning map with clear symbols and legible small labels.
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user_d35ab7ae
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